Buryford Junction : The Movie! Please enjoy!


I present to you a Billy Bob Thompson Film: BURYFORD JUNCTION


Filmed in 2004, this was to be the great combination of talent and friends coming together to create not only a full length film but have a blast doing it. I hope you enjoy it as much as we did making it. Follow the link below to watch the movie!~


X-Metric





November 30, 2008

RPG Maker VX


I have been to Bulgaria to see the love of my life and it opened up a few things inside me about what's important and really it's being happy, but we all know that is not as easy as it once was but that got me thinking will people 20 years from now claim the same thing? That it was always so much better before? And in doing so claim to stop pissing and moaning and start living for the time we have. I will make my own games cause clearly my talent is yet to be taken advantage of, so screw it. You want something done go and do it yourslef and maybe that's all it takes to get noticed. (oh and yeah I walked to the mountain from where I was standing)

I have traveled far and long to find myself back where I started but do not fret my followers I have a demo from the world of (insert place) and think you could be it's savior! dare you try it?

PLAY DEMO (comming soon)

November 14, 2008

This election you need know one name: Brad Esposito





Click Above!

'08 Promo





August 11, 2008

RJ's Lame but creative use of other peoples photoshop work and just good timing post!






July 11, 2008

Monster.com and Resumé fun

This week will be the last week I A) Work on the site B) Finish my updated Resumé

I find this Blog Spot to be a well designed site to link my personal website to but I don't see a way to really get my blog out there to view. I have the link on the site which is not how I wanted it to be I would rather have it show up with an RSS feed and update when I post but the Tutorials are less then helpful. When I log in I can see the amount of views and over the past month I've gotten a whole 4 more views...this is a bad sign. I hope the new Resumé and Finished site with fixed link tabs that should remove confusion because right now some tabs link home while others don't and link tabs are moving around too much in general. This is something I put on the back burner in the beginning because I just wanted the content but it should be easy to navigate as well. So the new resumé will be up on monster and the site will have the Virtools VMOs up and the Flash piece I helped make with the Vermont bases winter clothing company EESA.

HERE LOOK AT THIS:

A tease for the Virtools demo THE ATTIC: Coming soon!





More of the teasing for EESA's ASSAULT ON THE MOUNTAIN: Coming Soon!


June 7, 2008

Adult Swin Design Contest Entry

Adult Swim is sick and tired of Making content for us, So it's now our turn to do all the work! This is what is said on the Adult Swim site in regards to a t-shirt Design Contest. The winner will get their shirt printed and given out for free. The site is being sponsored by Honda but it just screams fun. I have submitted two designs one of which was rejected and I'll let you be the judge as to why but Here's to hoping the one they picked gets to the number one spot! Here is the link the site all you have to do is become a member and vote your butt off to make the design you like win and in a few months you could be wearing the design you like for free!!!


My user name is Monkeypoo2

The design is Evilcat Copy (rate is all fives baby!)


























Hill (just black and white SRL)























Silent Dreams (Classic)














Here is the one they rejected!
Boozetrip (I really like this one but I think it was the Booze comment that got it rejected)



May 21, 2008

Films versus Games Round one!

ULTRAVIOLET...BMW PAID FOR THE WHOLE FILM...OK not really...
As the games industry continues to grow it's safe to say Hollywood is having trouble with where to grow. Another issues is where can they make the most money? I was just watching a PBS documentary on advertising in films. The more I continued to watch the more I began to understand the amount of control the advertising companies have on the types of movies that get made and the places these product are pushed the most. It got me thinking about advertising in games. Games and films are different in this area simply because products in games are fairly new compared to movies. According to the case study movie studios have the placement and written-in control of these products down to a science, its scary. They were spitting out examples on some of my most favorite films and once I could see where and why these choices were made it began to upset me. Hollywood simply can't make a film these days without product placement because before everything was done with investors its was all a film had behind it but more and more the investors are backing down and chain companies are moving in. This is interesting with games because most of the time finding products in a game is an after thought unless a company like EA asks for "Power ad" to be in madden 09 but games don't need it as much. There are loads of "placeholder" art for mimicking real products without having to make it a coke bottle so coke doesn't need to see a profit. I wonder if the more expensive games become the more apparent this product placement will become. Sometimes it works great and can even work to be funny or clever within a movie or game but many games are marketed to kids and for me I don't sit down to write a script or design document with products in mind I know that it can help if someone like coke could invest a large sum so that a "soda can" becomes a "diet coke" but again what does that do for the players? Does the fact that it is a coke change the experience or take them out of it?What importance does it draw away from the story? Just something to think about as you look at some of my other works at the moment.


KENDO GENERAL HOSPITAL: XTEREME GURNEY ADVENTURE

Think Crazy Taxi meets Katamari. A casual game with a fun use of physics and mission based gameplay.

Read the Design Document (Now with pictures!)

May 19, 2008

Finishing portfolio page and Sending out resumes...

Well it been a busy last few weeks with Graduating so I haven't been able to finish my website like I planned. All I feel I need to do now is provide a explanation page for all the documents so that the viewer will know what I did on the project and the things I took away in the process. I will work really hard in the next few days to get all that organized and up and then rework my resume one more time to add the projects not just my jobs and start sending things out there...

As I was going through my old game design work I found some neat projects I did the first year at Champlain.



This is a basic 3-d model of the Nintendo DS that I made in Maya. It must have a ridiculous poly count but as much as I love to Draw it's safe to say I'm not an amazing modeler but I had fun. the first time I made the DS it had working hinges and a GBA game(modeled) that could fit inside but the computer crashed and it was never saved so I put this together in about an hour before it was due and I think it worked out well.



This was my 3-d final. I had to take everything I learned from the class and apply it to a small animation that entailed a word (Exaggeration) and making the animation work for that word. The word: Exaggeration I took literally by making a giant spoon similar to the famous "my spoon is too big" video and I think even if the video quality isn't top notch the idea I had for how to show the word being used work just fine.

May 9, 2008

Timesplitters Future Perfect Video

Level Editor 3 Level Tier DEMO

Level Editor Two Player DEMO (Bag Tag)

April 28, 2008

Website/Timesplitters: FP addition to the site

The site is for the most part done for viewing the work. I feel at this time it will be ok in its current form but i plan on overworking the portfolio page into much more detail. I want each thumbnail to open a new page that will give background og the projects. I want to explain what I did with the project and point out what I learned from it. This will explain my work much better to companies who look at my work. Right now I dont like the idea that if you click on a link you just get the HTML page of the whole document because in HTLM it reformatts the work like the script which is awful and the reader has little idea what they are looking at so I will fix that as soon as possible but I am moving back the the United States so im very busy getting that all done to sit and finish the site. I will do that next week when I have more time. I was able to finish gathering all the images and video I need to fully represent my level in timesplitters. Its a litle upseting I couldn't have a format people could down load and play but if you want to create it yourself it's all there. Below is a draft of what I will be presenting on the site. If you scroll all the way to the bottom of the blog site you can look at a run through of the map in the editor and a two player gameplay test.

This is the first floor of the map titled 3 Level Teir Mainly because the player has access to all three level at all times.


This is the second floor of the map. There are three ways for the player to reach this floor but most of it is a floor layer that moves around the middle room where the bag is kept in bag tag mode. (*note) this map can be played will all modes it doesn't jus thave to be Bag tag.

The third floor is the way to the bag or middle room should someone be playing a different mode. The green marker on the map iamge is a laser gun turrent that players can use to stop other players from reaching the middle room. Each room is color labled so players can become framiliar with the different sections of the map.(*note each area was designed with balance in mind)

(In-game screen shot of the first floor but you can see the other two floors as well)

April 25, 2008

You gotta love Canada!


This image sums it all up....0-5 Canadians punished the Bruins...I was on the streets of Staint Cathrine at the IMAX watching the new Jackie Chan and Jet Li movie Forbiden Kingdom and i shall go into detail how cool it was to see the two together just having a cloud Nine moment one after the other watching the two fight as a team....ah its so crazy I remeber going to the video store in Conneticut and just renting all the Jackie Chan movies on weekends and just having a blast seeing him work. It's like seeing goku and vegeta fighting side by side as a kid you like Jet li in the film but Jackie is like your best friend you just know him so well and he just commands the screen when he's on...ok so back the game.
The Canadians won tonight and as I write this none game related blog i must stress that people are going crazy on the streets and cars and just laying on the horns non stop even now it's just out of this world. I have never seen the street of Staint Cathrine so empty because everyone was either in a bar or at the game and once that game ended with an amzing final goal by Sergei Kostitsyn, Assists: Tomas Plekanec and Andrei Kostitsyn to just slam the fact that Boston doesn't have shit on them and it was 14 seconds....i repeat second left in the game and Montreal scored the extra nail in the coffen for the boston hope of at least getting on goal. Every apt building is all light up like candles in the sky and in those rooms all I could see from my window were thousands of head from other people screaming out to the people screaming on the streets....man they are still screaming and honking even right now...it's 10:23 p.m. I hope they stop soon cause i'm going to be pissed if this continues i would like to sleep for more then three hours tonight...well I am happy right now.

April 21, 2008

The kind of song that makes people glad to be where they are and whoever their there with






First off this picture is bad ass...and my schooling is almost done and I must say its coming way too fast.



I have just started playing the game Postal 2, I'm sure it rings a bell but if it doesn't let me teach you the basics of Postal 2: "share the pain". The game stars a ex-game designer who because of money is fired from his job and this is where the player can choose how to react (they can choose to kill thier boss or deal with it and collect their last paycheck) What a lot of people that bash the game fail to realize is that there is a system in place to deal punishments to each action the player takes. While yes you can kill lots and lots of poeple in horrible ways you will be arrested or killed by police or noble towns people and at least for me after running around for about three hours in the twisted world (overly stereotyped) of Postal 2 I must say I stopped killing randomly for the stake of killing and just played the missions and let the cop NPC's shoot the protesters for me and its more of an off the wall sim now then a "murder simulator" I find I have no want to kill people but rather collect cats (yes you can "collect" cats) I felt bad after entering a chinese fast food joint to see them cooking the cats so I took it upon myself to rescue them, I am up to 43 cats saved right now. You can use them as silencers for you larger weapons but I think my new goal is to collect 50 cats and then try and set them free all at the same time!! its that emergent play that makes this game fun not the violent content...the game is always testing your resolve by having you wait in long lines to do tasks such as cash your paycheck or buy milk and while in the game you could "go postal" its more rewarding to make up your own rules otherwise if you just go around killing everyone nothing will get done and key NPC's that help complete missions will be dead and trust me you will get tired of senseless killing because it limits your choices within the game. I would also like to say the sounds throughout the game are awsome. When your close to objects such as a freezer or fan you will hear it and for a game like this you would think those things weren't taken into acount but they have and it helps the game overall. Its a 20 dollar game that should be less for the bugs and production vaule but there are some funny things with the names of objects and places in the game that give it it's own niche. So that's a little 101 with Postal 2 try it you might like it but overall its a great effort from developer Running with Scissors and can be more creative at times then the AAA titles out there.

I should be sending my stuff out to companies soon....

April 19, 2008

Watch this

http://video.stumbleupon.com/#p=ithct48cqw

March 31, 2008

So..about that website...


Well it's a day away from april 1 and the site was not a joke it is up right now but I have a lot of work with getting all the portfolio work up in web form so that's my new goal. Whether or not it will be up tomorrow remains to be seen at this point, i'll try. I have the three joined documents telling the story and gameplay of Paranoia Rising and i hope that will help push my creativity with possible ojb offers but my true baby is the Spec script that I have had nothing but fun doing.

I am working on finishing a team game for my senior project. It is called Kendo General Hospital: Xtreme Gurney Adventure. Think Crazy Taxi meets Katamari. Use of physics and time based mission. The player is encouraged to hit objects and people as they move around the hospital.

Dead Planet

Dead Planet Script - DOC
Dead Planet Script -PDF


Hosted from http://www.scribd.com/

Resumé -PDF

28mm SLR Album Link

March 27, 2008

Site is up in beta form

I have begun the process of getting the site up as a shell so that I can tinker with it and find anything I might have missed. I have just returned from a IGDA meeting not two hours ago, which was both informative and depressing. After seeing and hearing about the state of the games industry I feel like they want to keep young potential employees out. I don't get why it's so hard to get a job doing something you love or why there's like some kind of trick to even be looked at. I have the passion and I love doing the work but all these people either in the industry or trying to be keep telling me how hard or selective it is. What's the point of getting this degree and trying so hard with documents/mods and my website if when I'm looked at (if I'm looked at) they load the site simply to close it? What more can I do to share my ideas and work to be apart of a world I love?

March 26, 2008

WEBSITE UNDER WAY (goes live 4/1/08)

I have been hard at work getting this site the way I want it and not how everyone else has been telling me to do it. I feel if the site fails to explain a little bit about me to you then I don't feel I should have anything to prove to you in the first place...anyways here are the four of the final five pages I should have online for you to interact with soon!


Here is the main page you will see after typing the URL for www.RJAlinks.com. I can see you might be caught off guard by the art style but I made it then walked away for a while. I took about an hour away from it and came back and acted like it wasn't mine and I was really drawn to it more, so I have gone this route because it is very cool and I'm kind of a horror buff so it fits well with parts of who I am...right then.


This is as you can see the About me page that tries and show you a little bit of my humor and creative sense of writing while trying to get some information out as to why I want to have a career in game design but this blog is the true home for getting to know me through my updates on the site or current works I'm doing.





This is the Portfolio page which isn't 100% done yet but the layout is there. I want to have thumbnails of my work that will link or open with both the project and a file to download. This will be my best work but as with all work I never fell its complete. I feel I could always add something to make it better after it's done but I have gotten to an area where I'm happy with this work the most.


The Contact page...It's pretty cut and dry sadly....but if you look in both this page and the about me page I have my personal art stuck in the page almost hidden or changed slightly for the website but not to worry my work will also be in its final form on the portfolio and Blog link/other project page (yet to be made) so you can see the final image too!



GOES LIVE! 4/1/08*

*I really hope

March 24, 2008

http://RJAlinks.com

March 19, 2008

My weekend to Vermont ...for game design....










So last weekend I presented my portfolio to a class but it resulted in minimal reaction. I'm still working hard to finish a pretty good site but as of now I'm still learning HTML. I have the Resumé up and cover letter finished but iI really want to focus on my documents. I want to get them to a more finished state that im proud of. As of right now i have a working Spec Script for Dead Planet ( my claim to fame as it were) and a three part package for my design "Paranioa Rising"

Godzilla NES:










Godzilla SNES:














Godzilla: DAMM (Gamecube)
















Godzilla: Unleashed (Wii)

March 9, 2008

The ball starts rolling


What you see before you is a lame attempt at a portfolio page that will have mainly thumbnails to the work.











So here is the start of my about me page. This page will link to this blog which is not the way i would have liked to do it but it works for now. I want to have this blog appear right in my site so you can see my updates right away and any work i have done via that be a new script or level mod....but I keep running into walls...but i'll figure it out.
























March 6, 2008

Today was a fun day

Im just getting this shit up and ready to bring into my website!

March 5, 2008

 
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