Level Editor 3 Level Tier DEMO
Level Editor Two Player DEMO (Bag Tag)
Timesplitters Future Perfect Video
Posted by Richard J. Ackel at 10:54 AM 0 comments
Website/Timesplitters: FP addition to the site
The site is for the most part done for viewing the work. I feel at this time it will be ok in its current form but i plan on overworking the portfolio page into much more detail. I want each thumbnail to open a new page that will give background og the projects. I want to explain what I did with the project and point out what I learned from it. This will explain my work much better to companies who look at my work. Right now I dont like the idea that if you click on a link you just get the HTML page of the whole document because in HTLM it reformatts the work like the script which is awful and the reader has little idea what they are looking at so I will fix that as soon as possible but I am moving back the the United States so im very busy getting that all done to sit and finish the site. I will do that next week when I have more time. I was able to finish gathering all the images and video I need to fully represent my level in timesplitters. Its a litle upseting I couldn't have a format people could down load and play but if you want to create it yourself it's all there. Below is a draft of what I will be presenting on the site. If you scroll all the way to the bottom of the blog site you can look at a run through of the map in the editor and a two player gameplay test.
This is the second floor of the map. There are three ways for the player to reach this floor but most of it is a floor layer that moves around the middle room where the bag is kept in bag tag mode. (*note) this map can be played will all modes it doesn't jus thave to be Bag tag.
The third floor is the way to the bag or middle room should someone be playing a different mode. The green marker on the map iamge is a laser gun turrent that players can use to stop other players from reaching the middle room. Each room is color labled so players can become framiliar with the different sections of the map.(*note each area was designed with balance in mind)
(In-game screen shot of the first floor but you can see the other two floors as well)
April 25, 2008
Posted by Richard J. Ackel at 10:36 AM 0 comments
You gotta love Canada!
April 21, 2008
Posted by Richard J. Ackel at 7:13 PM 0 comments
The kind of song that makes people glad to be where they are and whoever their there with


April 19, 2008
Posted by Richard J. Ackel at 8:28 PM 0 comments